Wednesday, 23 January 2013

3D Models Vol.04

Hello dear members ..
Today we are continuing this category with 3D models Vol.04.
This volume contains five 3d  models of famous furniture.
- First one for Marcel Wanders the model called ( Cappellini New Antiques ) designed in 2006/2007.

- Second one for Eckart Muthesius, this one called ( Satish) designed in 1931.
Description : Frame of chromium-plated steel tubing. Upholstery: polyurethane with polyester filling on a beechframe. Cover in leather.
The palace of Maharajah Shri Yeshwant Rao Holkar Bahadur was placed in the far Indies, yet it was equipped with the latest in modern finesse from a western life. This included a billiard room and a bar in an avantgarde style where the walls shimmered blue and silver and stainless steel, lacquer and leather were the dominating materials. The bar stool designed by Eckart Muthesius for this place, is even today, nearly 70 years later, a fascinating and individual design and could be placed in any modern scene-bar. A true modern classic never dies.

- Third one called Clou.

- Fourth one New antiques restaurant table, Cappellini
Marcel Wanders, 2006.
Series of rectangular and square dining tables. Top is manufactured in highthickness wooden honeycomb, matt lacquered in white or black colours. Capital legs available in turned polish natural aluminium or in baydur ® matt lacquered in the same colours of top.

- Fifth one is Shadow, Cappellini
Christian Ghion, 2001.
Chaise longue with metal structure and moulded polyurethane foam, fixed cover in fabrics and leathers of the collection. Satined stainless steel base.

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Friday, 11 January 2013

Introduction to mental ray in 3ds Max 2013

Introduction to mental ray in 3ds Max 2013
Intermediate | 3h 15m.
Project Files 23 MB.
Required Software: 3ds Max 2013.

Having a solid understanding of mental ray’s core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max. We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max.
The first method will use global illumination, then we will learn about the second method using final gather.

We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.

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Sunday, 6 January 2013

HQ 3D Cars Vol.01

Hello Dear Members.
Today We brought for you HQ 3D cars Vol.01

This package contains : five completely textured 3D cars models ready for rendering.
This volume comes with two kind of formats .
First - 3d max 2009 & vray.
Second - 3d max 2009 & mental ray.

You can download this volume from 1 direct link .

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